Led the transition to an Agile based project management methodology, ensuring that deliverables were finished on time resulting in a 300% increase in task completion.
Managed and trained a rotating team of five interns, training them in Unity and C# best practices and guiding them to produce quality deliverables that exceed expectations.
Collaborated with educators and external stakeholders to identify and implement new features that align with educational goals without sacrificing gameplay.
Presented the game to over 1,000 students from Washington, DC Metro area schools during the 2019 ED Games Expo, leveraging in-depth product knowledge to answer questions and increase interest in the game.
Game Programmer & Lead Web Designer
@ The Beamer | National Science Foundation
2017 – 2018
Built a custom Wordpress website based on Bootstrap framework, using PHP, CSS3, and HTML5 to create a final site that loads times 34x faster than the original.
Designed, wrote and optimized a tooltip system in C# that taught players both basic controls and more complex interactions between the games unique mechanics.
Conducted rigorous playtests of the game in order to collect valuable feedback from participants, translating insights into gameplay improvements.
Lead Game Developer
@ Texas A&M University | Psychological research project
Conceptualized five game ideas to support a research project that seeks to uncover unbiased game experience results from study participants.
Identified 20 genres as a poor fit for the project, while recommending others to project leaders.
Built a game that automatically gathered and uploaded specific game metrics to an online spreadsheet, enabling researchers to test their hypothesis and create graphs from the dataset.
Executed within a tight 40-day deadline to produce a complete, thoroughly tested product on time and surpassing quality expectations.
Lead Game Developer
@ Optimal Learning Alliances | Research Project in Unity
2016 - 2017
Created a prototype for an innovative mobile app based on educational workbooks for grade-schoolers to secure funding for the primary project.
Performed within a continually evolving environment, adapting to meet altered client requirements and produce high-quality deliverables on time.
Communicated with the client to establish and rewrite the project scope, as well as set milestone and budget requirements.
Delivered programming, design, and UI insight to a 6-member team with a non-technical background.